The Kingdom
Spearmen who hold, crossbows that do not miss twice, and armoured knights who end the battle in a single ride.
The high-fantasy battle game you always wanted to play.
The horns sound. Thousands of men step forward,
and the line you drew begins to bend.
Kingsoath is a game of real battles. Not units trading hit points, but men who press, give ground, wrap a flank and break, one by one, when their courage goes. You win by breaking their nerve, and you lose to your own plan, never to a hidden roll of the dice.
Every regiment is its men, every order takes time to ride out, and every battle is decided where courage runs out.
A regiment is its men. They find their way past friends, dent where they are pressed, fold round an open flank and fall back man by man. Knights drive into a pike wall and the wall bows under them.
Lines break before they die. A charge into the flank wins what a hundred blows from the front never could. Banners fall, routs spread from regiment to regiment, and a rally at the right moment can turn the day.
Your commands travel from the general and arrive later the farther they go. Brigades and their officers carry your plan; the enemy's general has a plan of his own, and a second one when the first fails.
Trolls fling men into the air, ogres plough through a line, a dwarven war-crawler grinds through the ranks, griffon knights and a war dragon fall on the guns, and mages tear a block apart with lightning and fire.
Horses do not turn on the spot and a charge does not stop at the first rank. Men are thrown back, lances splinter, and the dust rises where a line gave way. Brace your spears in time, or watch the wedge come through.
Storm concentric castles on their hills: ladders against hoarded walls, rams at the gate, oil poured from the towers. Walls break section by section, and every breach is a door the defender must hold with his best men.
Spells are seen before they strike and burn through friend and foe alike. A mage placed well can break a regiment's nerve before the lines even meet; a mage placed badly can burn your own flank.
Set any army against any other on any ground, with castles, villages, rivers and woods, in the sandbox and the map builder. Every battle replays exactly, and the shot mode frees the camera and slows time for your own screenshots and films.
An old alliance, an older oath, and the hosts that gather when it breaks.
Spearmen who hold, crossbows that do not miss twice, and armoured knights who end the battle in a single ride.
Archers who loose from beyond your reach, blade dancers, and high mages whose lightning chains from man to man.
Shield walls that do not move, gun lines, rotor fortresses and the war-crawler that grinds through any block.
Orc mobs, goblin hordes, trolls and ogres. Break one wave and the next is already running at you.
Mindless daemons that feel no fear, hellfire and falling meteor stones, and the archfiend at their head.
Minotaurs, centaurs, bear-shirts and elkhorns: the wild herds that answer no king and no oath.
Captured in the game.
Wishlist Kingsoath on Steam to hear first when the gates open, and join the war council on Discord to follow the game as it is forged.
Kingsoath: Horns at Dawn is made by one developer. Writers, creators and streamers are welcome to get in touch for keys, footage and interviews.