KINGSOATH
A real-time fantasy battle game

KINGSOATH HORNS AT DAWN

The high-fantasy battle game you always wanted to play.

PC · Coming to Early Access · Mobile to follow
Two armies at dawn
The horns sound. Thousands of men step forward,
and the line you drew begins to bend.

Kingsoath is a game of real battles. Not units trading hit points, but men who press, give ground, wrap a flank and break, one by one, when their courage goes. You win by breaking their nerve, and you lose to your own plan, never to a hidden roll of the dice.


The trailer

See the line break


The battle

Command an army,
not a crowd of units

Every regiment is its men, every order takes time to ride out, and every battle is decided where courage runs out.

I

Every soldier fights

A regiment is its men. They find their way past friends, dent where they are pressed, fold round an open flank and fall back man by man. Knights drive into a pike wall and the wall bows under them.

II

Morale decides

Lines break before they die. A charge into the flank wins what a hundred blows from the front never could. Banners fall, routs spread from regiment to regiment, and a rally at the right moment can turn the day.

III

Orders ride out

Your commands travel from the general and arrive later the farther they go. Brigades and their officers carry your plan; the enemy's general has a plan of his own, and a second one when the first fails.

IV

Fantasy with weight

Trolls fling men into the air, ogres plough through a line, a dwarven war-crawler grinds through the ranks, griffon knights and a war dragon fall on the guns, and mages tear a block apart with lightning and fire.

The charge

Momentum you can feel

Horses do not turn on the spot and a charge does not stop at the first rank. Men are thrown back, lances splinter, and the dust rises where a line gave way. Brace your spears in time, or watch the wedge come through.

Sieges

Walls that crack and fall

Storm concentric castles on their hills: ladders against hoarded walls, rams at the gate, oil poured from the towers. Walls break section by section, and every breach is a door the defender must hold with his best men.

Magic and monsters

Sorcery that can lose you the day

Spells are seen before they strike and burn through friend and foe alike. A mage placed well can break a regiment's nerve before the lines even meet; a mage placed badly can burn your own flank.

Build any battle

Any army, any field

Set any army against any other on any ground, with castles, villages, rivers and woods, in the sandbox and the map builder. Every battle replays exactly, and the shot mode frees the camera and slows time for your own screenshots and films.

The peoples

Six peoples,
each at war its own way

An old alliance, an older oath, and the hosts that gather when it breaks.

The Kingdom

Drilled ranks and the knights' charge

Spearmen who hold, crossbows that do not miss twice, and armoured knights who end the battle in a single ride.

The Elves

Strike, and be gone

Archers who loose from beyond your reach, blade dancers, and high mages whose lightning chains from man to man.

The Dwarves

Iron walls and steam machines

Shield walls that do not move, gun lines, rotor fortresses and the war-crawler that grinds through any block.

The Greenskins

The tide that does not stop

Orc mobs, goblin hordes, trolls and ogres. Break one wave and the next is already running at you.

Chaos

The daemon host

Mindless daemons that feel no fear, hellfire and falling meteor stones, and the archfiend at their head.

The Beastkin

The herds and their kindreds

Minotaurs, centaurs, bear-shirts and elkhorns: the wild herds that answer no king and no oath.


The road ahead

The march to Early Access

On the field today

The battle

  • Real-time command at four levels
  • Six peoples, monsters, engines and mages
  • Sieges, rivers, hills, forests and towns
  • Sandbox, map builder and exact replays
Planned for Early Access

The campaign

  • A generated world of realms and roads
  • An army and its veterans carried from battle to battle
  • The Undead
  • More battles and legends
Beyond

In your pocket

  • The full game on Android, built for one finger
  • More peoples and their heroes
  • Battles against other generals
Take the oath

The horns will sound soon

Wishlist Kingsoath on Steam to hear first when the gates open, and join the war council on Discord to follow the game as it is forged.

@KINGSOATHGAME

Press

Fact sheet

Kingsoath: Horns at Dawn is made by one developer. Writers, creators and streamers are welcome to get in touch for keys, footage and interviews.

press@kingsoath.com

Title
Kingsoath: Horns at Dawn
Developer
Adrian Wosiński Software
Genre
Real-time fantasy battle strategy
Platforms
PC (Steam), Android to follow
Release
Early Access, date to be announced
Players
Single player
Languages
English, Polish
Contact
press@kingsoath.com · support@kingsoath.com